Playerunknown's Battlegrounds, PUBG

PlayerUnknown’s Battlegrounds – Der Change-Log zum September-Update

Seit einigen Stunden steht das umfangreiche September-Update für PlayerUnknown’s Battlegrounds auf einigen Testservern zur Verfügung. Dieses integriert unter anderem Nebel in den Battle-Royale-Shooter und soll die Performance verbessern. Mit East of Stalber gibt es außerdem einen neuen Schauplatz und mit der Mini-14 eine neue Waffe.

Wann das Update für alle Spieler verfügbar gemacht wird, ist aktuell noch nicht bekannt. Bekannt dafür sind aber alle kommenden Änderungen, die ihr dem folgenden Change-Log entnehmen könnt.

Client Optimization
• Optimized shadows
• Improved performance on low-end PCs by optimizing buildings
• Optimized client and server performance when there are multiple vehicles in a close vicinity
• Optimized UI

World
• Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
• Enhanced graphics of the sky in pre-existing weather effects
• Added a new town, East of Stalber

UI/UX
• Added new Option to change Crosshair color
• Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
• Added new option to improve the visual effect of going from free look back to character’s line of sight
• Added new key binds when using Consumables
• Teammates‘ names are now representative of their current postures (IE Crouching, Prone, etc)
• Added new key bind to mark your current position on the map (Default key set to Insert)
• Added a new key bind to center the map around the character’s current position (Default key set to Space)
• Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to „-„)
• Added a new feature to reset the zeroing distance using Mouse wheel click
• Adjusted the position of the Report window• Added a new feature in Settings, called „Inventory screen character render“ to turn off character rendering in Inventory screen to improve performance.

New Item
• Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
o This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Gameplay
• Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
• Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
• Adjusted the balance of several weapons:
o Increased the Crossbow reload speed by 35%
o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
• You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
• The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
• Adjusted the collision damage of Motorcycles

Actions
• Recoil animations are updated for all weapons
• Adjusted animations and balance of throwables
o Decreased fuse time of the Flash Grenade to 2.5 seconds
o Increased the lethal and injury ranges of the Frag Grenade
o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
o Cooking of grenades is now manual (Default key set to R)
o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
o The movement speed of a character affects the trajectory of throwables
• Improved leaning animation; leaning on the left side to expose less of the body
• Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
• You may change your stance while reloading without cancelling the reload

Sounds
• Added new sounds when using Consumables
• Adjusted the audible ranges of reloading and window breaking
• Added a new sound for collisions between vehicles and characters
• Added new sound for the animation of removing the grenade safety pin

Bug Fixes
• Characters that fall or glitch underneath the map will now be reset to the ground automatically
• Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
• Fixed a bug resulting in clients freezing when changing controls in the options
• Corrected the descriptions of certain weapon attachments
• Fixed animation bugs of other characters after reconnecting to a game
• Fixed several bugs related to the Spectator mode
• Fixed a bug of the breath gauge appearing at zero at the start of the game
• Reloading will now cancel if a character loots an item with Right Click during reload
• Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
• You may no longer set different features on a single key bind in the Options
• Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others
• Revised the BP methodology to prevent BP farming and idle users from gaining BP
• Added FPP Leaderboard for all regions with FPP
• NVIDIA ShadowPlay Highlights now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

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